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Auditorium – Audience Simulator

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任意のスタジアムの3Dモデルにリアルタイムで大量の観客を自動配置するシミュレータを構築しました.背景合成を前提とした動画制作への活用ができます.

I have developed a simulator that can automatically place a large number of spectators in a 3D model of an arbitrary stadium in real time. This simulator has been used for commercial videos that require background synthesis.

 

Technical information
I built the simulator with an original implementation utilizing Unity3D’s The Entity Component System (ECS) .

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